Below are the three different focuses I have on integrating technology into the classroom. Each of these work harmoniously together to form my flipped-mastery-gamification classroom.
Flipped.Flipped Learning is a pedagogical approach in which direct instruction moves from the group learning space to the individual learning space, and the resulting group space is transformed into a dynamic, interactive learning environment where the educator guides students as they apply concepts and engage creatively in the subject matter.
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Mastery.Mastery learning refers to the idea that teaching should organize learning through ordered steps. In order to move to the next step, students have to master the prerequisite step. Mastery learning engages the learner in multiple instructional methods, learning levels and multiple cognitive thinking types
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Gamification.Gamification is the concept of applying game mechanics (levels, experience points, etc.) and game design techniques to engage and motivate students to achieve their goals. Gamification taps into the basic desires and needs of the users impulses which revolve around the idea of status and achievement.
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